Sean Fowke
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I have experience with using game engines such as Unreal and Unity with 2 years in the games industry. I've used C++ and C# as well as visual scripting in Unreal's blueprints to create new features and mechanics. I'm excited to make great games with a passionate team!
Projects
Personal Projects
One Bullet
One Bullet is a puzzle/stealth game where the objective is to kill all enemies in a room with only one bullet using distractions and reflective surfaces.
Designed and programmed all elements of this stealth/puzzle game.
Designed a ricochet mechanic to get the bullet around the level.
Designed AI that will patrol a set path, become distracted when the player distracts them and chase the player when spotted.
Implemented new features and reiterated on design according to player feedback.
Project length: 3 Weeks
Wish of the Strays
Wish of the Strays in a rogue-like SRPG with sim elements.
I was responsible for creating and designing the hub world and all it’s NPCs and activities.
Used C++ for all core functionality and used blueprints for UI.
Gave NPCs wandering behaviour using a steering algorithm.
Used datatables to populate the NPCs with proper information (text, cost etc.).
Project length: 8 months
Tales of Rostra
Tales of Rostra is a classic style JRPG, with a branching narrative that could remember choices made by the player.
Worked as Narrative programmer and designed the narrative systems on a team of five.
It was made in Unity C#.
Worked on a branching dialogue system that had the capacity to remember choices made in dialogue.
Worked on a cutscene system that incorporated the dialogue system .
Designed narrative flow and the progression of the player through the story.
Project length: 4 months
The Caverns Below
Caverns Below is a horror game that tasks the player with navigating a cavern using a light to guide them to the end, all while being chased by a monster.
Submission for Global Game Jam 2021.
Made in Unity C#.
Implemented and designed all mechanics and features for this game.
Worked on monster AI using a finite state machine.
Designed a central light mechanic.
One Button Ninja
One Button Ninja is a puzzle game focused around the switching of two different worlds between a light world and dark world to solve puzzles.
Created for HiJam.
Made in Unity C#
Worked as a gameplay programmer in a team of two.
Worked on central mechanic as well as some secondary mechanics.
Project length: 3 days
About me
Hi! My name is Sean Fowke, I’m a game programmer from Winnipeg. I’ve worked in the industry for 2 years now. I love working with designers to implement various gameplay systems and create a fun and memorable gameplay experience for players. Can’t wait to hear from you! If you want to find out more about me and my journey click here