Sean Fowke

Scroll down to view projects

I have experience with using game engines such as Unreal and Unity with 2 years in the games industry. I've used C++ and C# as well as visual scripting in Unreal's blueprints to create new features and mechanics. I'm excited to make great games with a passionate team!

Projects

Personal Projects

One Bullet

  • One Bullet is a puzzle/stealth game where the objective is to kill all enemies in a room with only one bullet using distractions and reflective surfaces.

  • Designed and programmed all elements of this stealth/puzzle game.

  • Designed a ricochet mechanic to get the bullet around the level.

  • Designed AI that will patrol a set path, become distracted when the player distracts them and chase the player when spotted.

  • Implemented new features and reiterated on design according to player feedback.

  • Project length: 3 Weeks

Game Design Documentation
Itch.io
DevLog/PostMortem

Short gameplay demo for One Bullet

Wish of the Strays

  • Wish of the Strays in a rogue-like SRPG with sim elements.

  • I was responsible for creating and designing the hub world and all it’s NPCs and activities.

  • Used C++ for all core functionality and used blueprints for UI.

  • Gave NPCs wandering behaviour using a steering algorithm.

  • Used datatables to populate the NPCs with proper information (text, cost etc.).

  • Project length: 8 months

Hub World Design Analysis
Itch.io
Github

Showing off the portion of the Wish of the Strays that I worked on. I worked on the hub world, NPCs and cutscene system.

Tales of Rostra

Worked as Narrative programmer on a team of fiveIt was made in Unity C#Worked on a branching dialogue system that had the capacity to remember choices made in dialogueWorked on a cutscene system that incorporated the dialogue system Worked on the story progression that the player would takeProject length: 4 monthsItch.ioGithub
  • Tales of Rostra is a classic style JRPG, with a branching narrative that could remember choices made by the player.

  • Worked as Narrative programmer and designed the narrative systems on a team of five.

  • It was made in Unity C#.

  • Worked on a branching dialogue system that had the capacity to remember choices made in dialogue.

  • Worked on a cutscene system that incorporated the dialogue system .

  • Designed narrative flow and the progression of the player through the story.

  • Project length: 4 months

Itch.io

Github

Final update for project Rostra. Here I give some retrospect on the project it self and play through the tutorial.

The Caverns Below

Submission for Global Game Jam 2021Made in Unity C#Sole developerWorked on monster AI using a finite state machineWorked on central light mechanicProject length: 3 days  Itch.io Code
  • Caverns Below is a horror game that tasks the player with navigating a cavern using a light to guide them to the end, all while being chased by a monster.

  • Submission for Global Game Jam 2021.

  • Made in Unity C#.

  • Implemented and designed all mechanics and features for this game.

  • Worked on monster AI using a finite state machine.

  • Designed a central light mechanic.

  • Project length: 3 days

    Itch.io
    Code

My submission for the 2021 Global Game Jam. Caverns Below is a first person horror game where you need to navigate a maze using a light emitted at the end of...

One Button Ninja

Created for HiJamMade in Unity C#Worked as a gameplay programmer in a team of twoWorked on central mechanic as well as some secondary mechanicsProject length: 3 daysItch.ioCode
  • One Button Ninja is a puzzle game focused around the switching of two different worlds between a light world and dark world to solve puzzles.

  • Created for HiJam.

  • Made in Unity C#

  • Worked as a gameplay programmer in a team of two.

  • Worked on central mechanic as well as some secondary mechanics.

  • Project length: 3 days

Itch.io

Code

You can download the game from here:https://ayyad.itch.io/one-button-ninja-in-a-one-trick-pony-worldThis is a game we made as part of HiJam, a game jam hoste...

About me

Hi! My name is Sean Fowke, I’m a game programmer from Winnipeg. I’ve worked in the industry for 2 years now. I love working with designers to implement various gameplay systems and create a fun and memorable gameplay experience for players. Can’t wait to hear from you! If you want to find out more about me and my journey click here

PictureOfMe.jpg

Contact me